|Super friends - assemble!|
Explodes! My warriors have a pain token though, and only take one casualty thanks to Feel No Pain again. So opens my next turn. The warriors open up a big volley on the GD, and only end up putting two wounds on it since they did miserable with their hits. Archon and his Brides swoop down to the rescue, my hydra gauntlets giving me an extra 8 attacks. Wyches put 9 wounds on him, Archon deals none. Out of 9 saves, he luckily fudges two, and goes down. Second pain token for the Archon and his Brides! All that's left are some Daemonettes, who are still in reserves.
Turn three - he doesn't get his Daemonettes.
Turn four - he doesn't get his Daemonettes.
Turn five! They come in automatically. He hits with his scatter die, and lands them right next to the Archon and his Brides. He runs, a 6! Just enough to get within 3" of my objective where the Warriors are standing, and contest it. My turn. I don't shoot my warriors - there's no honor in that. The Archon and his Brides make a move down for them, opting to fleet for good positioning. 1! They really don't get anywhere better than where they were, and just lose the option to fire their pistols. The assault!
Normally, these harsh bitches go off at the same time - with a staggering initiative of 6! But, with my second pain token, my Brides are soaking in some funky daemon hurt, so they pop off at initiative 7. They lose their bonus attack for assaulting due to the Daemonettes defensive grenades, so they're at a base of 3. Hydra gauntlets! 7 extra attacks. All together, I have 23 attacks from my Brides, and I end up scoring something like 8 wounds, with the Archon contributing 3. 8 Daemonettes, with a 5+ save. I figure they'll all go crying to Slaanesh, but they end up making a nice amount of save, with 3 left to swing back. They throw their 9 attacks outs, get 6 hits, and 3 wounds from it. 3 Brides take the wounds, but have a 4+ invuln save, and a 4+ FnP save. None of them take any damage, and the Daemonettes lose by 5, and take 5 fearless wounds. This time, they all die! Third pain token for the squad, and the end of the game.
I didn't think my Warriors would do so well, managing to put around 15 wounds on two seperate MCs, and be the deciding factor in killing them both. 200 points is well spent on them! It was a short match, though. I wonder how I'll do against things that CAN suffer instant death!