|Beautiful! Just beautiful.|
After a good one over on these guys, you can see why they're four toughness. Take a Homonculous, and you'll quickly see that 10pt troops at a minimum size of 3, is min-max heaven. Even if you aren't taking them for cheap troops, their 4 initiative and 4WS - coupled with two attacks base from their two poisoned close combat weapons, make them pretty slick. You might take a look at that 6+ armor save and throw up, but don't worry. These little boys come with a pain token, giving them a 4+ to everything but S8, or AP2 weapons. So unless the enemy wants to bring their anti-tank fire to the little fellas, sit them in cover and enjoy your 4+/4+.
You can make the squad bigger, take a few liquifiers, sure! But mainly you want to nab an Acothyst, and take a Mindphase gauntlet. Throw them into a monstrous creature! Don't worry about wounding it, all you have to do is hit that bad sucker. With four attacks on the charge, at WS4, you'll get two or maybe 3 hits. Then that MC has to take a strength, and a leadership test for each hit. Fails any of those - can't attack! Not to mention, you still get to roll to wound with it, if worse comes to worse. But the rest of your Wracks will pile up so much hate on it, unless it has an amazing save, they'll tackle it, before it even gets the chance to hit back.
These guys make a great accompaniment to your Homonculous with their T4 and FnP, they can suck up some hatred intended for your little menace. They can take a flamestorm cannon and still get a FnP save. Think about it! In a lot of ways, FnP is almost better than a normal armor save, though it rarely goes below 4. The fact that these guys come standard with it is really great, and even in lists without Homonculous', you can join an Archon to them to grab a quick, cheap pain token without any fuss.
Not only do they make good troops - but they can take the usual Venom or Raider to ride into battle with. So you can get an accompanying 12 poisoned shots, or a dark lance to pop vehicles with. Raiders are real nice, but I fancy some dakka venoms too sometimes. The sheer amount of hate you can lay out with it sometimes is staggering. The shock prow, and the torment launchers are incredibly useful too; but I'll get into that on the entry for Raiders later on.
Back to Wracks, they really fill a nice niche in the codex, cheap high toughness troops that fair well in combat. A lovely addition to any force, and their models are coming out soon too! Most likely pewter, but I can deal with it. They're cool little guys. Mainly I think people are gonna use them to camp on objectives - and that's a fine use for them, but I think they'd do well offensively too. Poisoned 4+ can really give people headaches, and with 4 initiative, 5 with your second pain token, some terrible things can begin to happen. If you throw them against models with the same toughness as their strength, you gain a re-roll to wound too! It's the same thing as Hormagaunts with toxin sacs and adrenal glands at that point - something you don't want to run into in a dark alley. AT ALL.